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Contents tagged with C#

  • Code is not the best way to draw

    It should be quite obvious: drawing requires constant visual feedback. Why is it then that we still draw with code in so many situations? Of course it’s because the low-level APIs always come first, and design tools are built after and on top of those. Existing design tools also don’t typically include complex UI elements such as buttons.

  • Etching sketches with a Netduino Go

    Starry Night - amazing etch-a-sketch art (c) 2012 Jeff GagliardiNetduino Go is designed for much more than toy projects, but one has to recognize that toy projects are fun and also great learning experiences. Today, I want to take you through the process of reproducing the behavior of a famous toy that you will surely recognize. That toy, that has helped many of us realize what poor motor skills we possess, has two knobs that control the horizontal and vertical coordinates of a pen that draws into the dust on the back of a simple screen. It’s a great mechanical device that is part of western culture.

  • So what are zones really?

    (c) Bertrand Le Roy 2010There is a (not so) particular kind of shape in Orchard: zones. Functionally, zones are places where other shapes can render. There are top-level zones, the ones defined on Layout, where widgets typically go, and there are local zones that can be defined anywhere. These local zones are what you target in placement.info.

  • Creating shapes on the fly

    (c) Bertrand Le Roy 2011Most Orchard shapes get created from part drivers, but they are a lot more versatile than that. They can actually be created from pretty much anywhere, including from templates. One example can be found in the Layout.cshtml file of the ThemeMachine theme:

    WorkContext.Layout.Footer
    .Add(New.BadgeOfHonor(), "5");

    What this is really doing is create a new shape called BadgeOfHonor and injecting it into the Footer global zone (that has not yet been defined, which in itself is quite awesome) with an ordering rank of "5".