Forcing a Postback using ASP.Net and JavaScript
I am in the process of putting together an article for how to write a relatively unique custom control. During its writing, I had to force a post back within some client-side javascript. It is a pretty handy piece of code so I thought I would share it with the world.
First, in my aspx code, I put in this piece of code for a div tag.
onmousedown="javascript: <%#getPostBack()%>;" |
Next, I wrote the getPostBack piece of code.
protected string getPostBack() { return this.Page.GetPostBackEventReference(this, "@@@@@buttonPostBack""); }
The getPostBack() method is taking advantage of the GetPostBackEventReference .net method call that enables you to hijack the same client-side javascript postback code for your own use. The second parameter enables you to create a custom event argument that is unique to your own uses. You will need this event argument later...
Next, we need to modify the Page_Load() code in order to determine when a postback occurred.
protected void Page_Load(object sender, System.EventArgs e) { // this Is a postback, then we care if( this.IsPostBack ) { // determine who caused the post back string eventArg = Request[ "__EVENTARGUMENT" ];
// if null ( could it ever be null? ) if( eventArg != null ) { // this post back can occur if we raise the event or if the Web Form itself raises the event. // therefore, i always like to put something in the eventarg that lets me identify it as an event // that i raised. i use @@@@@. but you can use whatever you like, just make sure it is unique.
// i also like to make the ClientId part of the value if i am posting back within a user control or // custom control. including the ClientId in a user or custom control enables me to programmatically // determine which instance of the control executed the postback. again we do this because all postbacks // for all instances of all controls on the page are being funneled through this one method. int offset = eventArg.IndexOf( "@@@@@" ); if( offset > -1 ) { // this is an event that we raised. so do whatever you need to here. } } } } |
Hope this helps someone out in VirtualWorld. As always, comments and feedback are appreciated.
Mathew
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