Working with Images and Animation on the iPhone and iPad with .NET and C#: Part 1
Multimedia has come a long way during my career in programming. I remember the HP-41C, the first calculator that I used day to day in my geeky teenage years (unfortunately, I've only gotten geekier as I have gotten older). It could only output text and a few beeps. I was in nirvana and thought it just couldn't get any better. Now, everyone in my family has an iPhone and an iPad. With these devices, we can use software and hardware to record and play audio and video, take and display pictures, and modify this content.
In this article (part 1) and the one soon to follow (part 2), I will discuss developing multimedia applications for the iPhone/iPad/iOS with .NET and C# using Xamarin's MonoTouch iOS development platform. Specifically, in the two-part series we'll explore taking pictures, displaying pictures, recording video, and playing video in iOS. In my experience, these are the most common operations performed by iPhone and iPad users. And for good measure, along the way we'll bounce a golf ball around the screen of your iPhone, and we'll do it all in C#.
To read the rest of the article, check it out on the Dev Pro Connections web site.