IBloggable - implemented
-
‘forr’ shortcut in Visual Studio 2008/2010
I hit upon this new shortcut key for a ‘for’ loop.
-
VS 2010 Productivity Power Tools
I finally downloaded the Productivity Power Tools extension for Visual Studio 2010. This is really really cool. To install the extension just double-click the .vsix file and you’ll see it in VS2010 –> Tools –> Options:
-
Depend on NDepend
Patrick Smacchia contacted me a couple of days ago and after giving a brief introduction about himself, asked me if I could have a look at NDepend. Firstly, thanks to my ignorance, I had never heard of this tool. Although after doing a quick search, I found out that people have been blogging about this tool for more than a year now (well, that sucks!!). Secondly and I have got to be honest here, that I felt deeply honored by Patrick’s email as this is the first time I’ve been asked to review a software.
-
Parallel LINQ - PLINQ
Turns out now with .net 4.0 we can run a query like a multi-threaded application. Say you want to query a collection of objects and return only those that meet certain conditions. Until now, we basically had one ‘control’ that iterated over all the objects in the collection, checked the condition on each object and returned if it passed.
-
readonly keyword
This is something new that I learned about the readonly keyword. Have a look at the following class:
-
Using Unity Application Block – from basics to generics
I just wanted to have one place where I list all the six Unity blogs I’ve written.
-
Using Unity – Part 6
This is the last of the ‘Unity’ series and I’ll be talking about generics here.
-
Using Unity – Part 5
In the previous article of the series, I talked about constructor and property (setter) injection. I wanted to write about how to work with arrays and generics in Unity in this blog, after seeing how lengthy this one got, I’ve decided to write about generics in the next one. This one will only concentrate on arrays.
-
Beware of const members
I happened to learn a new thing about const today and how one needs to be careful with its usage.
-
Using Unity – Part 4
In this part, I’ll be discussing about constructor and property or setter injection.