Kinect for Windows SDK 1.5 is here
I
know I am late to the announcement party but, in case you haven’t heard,
Microsoft releated the Kinect
for Windows SDK 1.5. This release is the second iteration of the product in
only a few months which speaks volumes of the agile approach followed by the
Kinect for Windows product team. The
SDK contains many cool new features, here are the one I am most excited
about:
·
Face Tracking SDK: This component provides a real-time 3D mesh of
facial features—tracking the head position, location of eyebrows, shape of the
mouth, etc.
·
Kinect Studio,This tool which
allows developers to record and play back Kinect data, dramatically shortening
and simplifying the development lifecycle of a Kinect application. Now a
developer writing a Kinect for Windows application can record clips of users in
the application’s target environment and then replay those clips at a later
time for testing and further development.
·
Near Mode Skeletal Tracking: This
allows developers to create applications that track skeletal movement at closer
proximity, like when the end user is sitting at a desk or needs to stand close
to an interactive display.
·
Joint Orientation: Kinect for Windows runtime provides Joint
Orientation information for the skeletons tracked by the Skeletal Tracking
pipeline. The Joint Orientation is provided in two forms: A
Hierarchical Rotation based on a bone relationship defined on the Skeletal
Tracking joint structure, and an Absolute Orientation in Kinect camera
coordinates.
In
addition to the aformentioned components, this
SDK includes a lot of performance improvements in the depth and color frame
stream processing. If you are interested on Kinect for Windows applications,
you should definitely go check out this release.
Now
I know what I am going to be doing this
weekend.